Announcement Date: March 1, 2016

Lead Artist
Oct 1994 – 1996

Criterion’s first artist, creating art for demos and games to showcase the RenderWare 3d engine. I constructed models, textures, animation and lighting to show RenderWare off to its very best. I later hired in an art team to produce Criterion’s first ever game, Scorched Planet (1996). Shortly after this Criterion Software became Criterion Studios.