Announcement Date: March 1, 2016

Lead Vehicle Artist and Lead Artist.
1996 – March 2005

 Created and led the vehicle art team on the hit Burnout series of racing games.

My responsibilities included managing the in-house team of artists to design and build the cars and traffic for four of the Burnout series :

  • Burnout (2001)
  • Burnout 2:Point of Impact (2002)
  • Burnout 3:Takedown (2004) 
  • Burnout 4:Revenge (2005)

I worked briefly in animation on Black (2006) and earlier on as Art Lead on Sub Culture (1997) and its sequel Deep Fighter (2000)